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Manga
Good Fortune, Bad Fortune
Information
Difficulty 3
Category Clubs
Game Venue Festival
Status Cleared
Participants
Players Ryōhei Arisu
Chōta Segawa
Daikichi Karube
Saori Shibuki
Dealers
Citizens

Three of Clubs known as Good Fortune, Bad Fortune is a game that takes place in a festival and it is the first game introduced in the series. It was completed by Ryōhei Arisu, Chōta Segawa, Daikichi Karube, and Saori Shibuki.

Game Overview

Set-Up

Player Limit: None

Time Limit: Until all lanterns go out

Prize: None

Rules

  • Each player draws a paper fortune.
  • Each fortune has a “luck” rating which dictates its difficulty of the question. Each question has a numeric integer answer, and should the players answer incorrectly then the penalty will be one flaming arrow shot at the venue per the difference between the correct and wrong answer.
  • It is GAME CLEAR when every player has drawn a paper fortune.
  • It is GAME OVER if any player has not drawn a paper fortune by the time all the lamps have gone out, or if all players are killed during the game.

Details

There is one fortune which doesn’t have a question, and that is the “Best Luck” fortune, which was the first fortune drawn by Karube. Instead, it contains a cryptic message, containing the keywords “Orientation: South”. The second fortune was drawn by Chōta, and when the penalty was fired, the arrows came from train station. The third was drawn by Shibuki, and the arrows were fired from the mountains. The fourth was drawn by Arisu, and the arrows were fired from the hospital. Each of these fortunes also discreetly state in a corner of the paper “West is evil”, “East is evil”, and “North is evil” respectively. These details seem arbitrary, but these directions are vital for figuring out the solution of the game.

Solution

Keeping in mind all the previous details, Arisu realized that the directionality of the arrow’s fortune was a notice of the arrow’s origin. South is good. At the south of the festival is a cellar which connects to sewage tunnels that lead to safety.

Synopsis

TBA

Strategy

The questions, especially the harder ones, ask questions that are very obscure. When answering, Shibuki and Karube realized that since the difficulty of the game stems from the penalty, the answers are likely to be higher than expected. Because of that, incredulity must be kept in mind when theorizing the answer.

Trivia

  • In the series, the Three of Clubs was the first game played. Likewise, in Lewis Carroll’s Alice in Wonderland, the Three of Clubs was the first card soldier to be seen. This is yet another Wonderland reference seen in the series.

Navigation

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Others [⚂] Unknown Cards · Unknown Venues
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