Alice in Borderland Wiki
Good Fortune, Bad Fortune
Difficulty 3
Category Clubs
Game Venue Festival
Status Cleared
Players Ryōhei Arisu
Chōta Segawa
Daikichi Karube
Saori Shibuki

Three of Clubs known as Good Fortune, Bad Fortune is a game that takes place in a festival and it is the first game introduced in the series. It was completed by Ryōhei Arisu, Chōta Segawa, Daikichi Karube, and Saori Shibuki.

Game Overview


Player Limit: None

Time Limit: Until all lanterns go out

Prize: None


  • Each player draws a paper fortune.
  • Each fortune has a “luck” rating which dictates its difficulty of the question. Each question has a numeric integer answer, and should the players answer incorrectly then the penalty will be one flaming arrow shot at the venue per the difference between the correct and wrong answer.
  • It is GAME CLEAR when every player has drawn a paper fortune.
  • It is GAME OVER if any player has not drawn a paper fortune by the time all the lamps have gone out, or if all players are killed during the game.


There is one fortune which doesn’t have a question, and that is the “Best Luck” fortune, which was the first fortune drawn by Karube. Instead, it contains a cryptic message, containing the keywords “Orientation: South”. The second fortune was drawn by Chōta, and when the penalty was fired, the arrows came from train station. The third was drawn by Shibuki, and the arrows were fired from the mountains. The fourth was drawn by Arisu, and the arrows were fired from the hospital. Each of these fortunes also discreetly state in a corner of the paper “West is evil”, “East is evil”, and “North is evil” respectively. These details seem arbitrary, but these directions are vital for figuring out the solution of the game.


Keeping in mind all the previous details, Arisu realized that the directionality of the arrow’s fortune was a notice of the arrow’s origin. South is good. At the south of the festival is a cellar which connects to sewage tunnels that lead to safety.




The questions, especially the harder ones, ask questions that are very obscure. When answering, Shibuki and Karube realized that since the difficulty of the game stems from the penalty, the answers are likely to be higher than expected. Because of that, incredulity must be kept in mind when theorizing the answer.


  • In the series, the Three of Clubs was the first game played. Likewise, in Lewis Carroll’s Alice in Wonderland, the Three of Clubs was the first card soldier to be seen. This is yet another Wonderland reference seen in the series.


V· T·E Games
Clubs [♣] Ace of Clubs.png Two of Clubs.png Three of Clubs.png Four of Clubs.png Five of Clubs.png Six of Clubs.png Seven of Clubs.png Eight of Clubs.png Nine of Clubs.png Ten of Clubs.png Jack of Clubs.png Queen of Clubs.png King of Clubs.png
Spades [♠] Ace of Spades.png Two of Spades.png Three of Spades.png Four of Spades.png Five of Spades.png Six of Spades.png Seven of Spades.png Eight of Spades.png Nine of Spades.png Ten of Spades.png Jack of Spades.png Queen of Spades.png King of Spades.png
Diamonds [♦] Ace of Diamonds.png Two of Diamonds.png Three of Diamonds.png Four of Diamonds.png Five of Diamonds.png Six of Diamonds.png Seven of Diamonds.png Eight of Diamonds.png Nine of Diamonds.png Ten of Diamonds.png Jack of Spades.png Queen of Diamonds.png King of Diamonds.png
Hearts [♥] Ace of Hearts.png Two of Hearts.png Three of Hearts.png Four of Hearts.png Five of Hearts.png Six of Hearts.png Seven of Hearts.png Eight of Hearts.png Nine of Hearts.png Ten of Hearts.png Jack of Hearts.png Queen of Hearts.png King of Hearts.png
Others [⚂] Unknown Cards · Unknown Venues